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Elder Scrolls Series with Morrowind

Term Paper Instructions:

In this individual activity, students will familiarize themselves with game design

handbooks and then will apply design principles in a 7-page written proposal (12-font,

1-inch margins, Times New Roman font, APA 7th format). The proposal will either (1)

sketch out recommendations to intensify and enhance a given outcome (e.g., player

identification, enjoyment, guilt) or (2) outline an original game idea.

Option 1: Improving on an existing video game

1- Read the Game Design Essentials (Mitchell, 2012) and Art of Game Design chapters

(Schell, 2008).

2- Identify a game that was personally influential. Choose a game that had a strong

impact on you. Why was this game influential to you? Tie your experience to

motivations for playing, identification, moral engagement, cognitive effects, or any

other relevant class concept. Select two class concepts to discuss.

3- List the name, gameplay style, and ESRB rating of the game.

4- Briefly define each of the four basic elements of your selected game (Story/lore,

Aesthetics, Mechanics, and Technology).

5- Create a flowchart summarizing the game’s starting point, story, and main events.

Keep it simple. If the game features complex branching stories that depend on

character choice, then attempt to outline the game based on the classic three act

structure (Act 1 - Setup: Exposition, inciting incident; Act 2 - Confrontation: Rising

action, midpoint; Act 3 - Resolution: Pre climax, climax, story outcome). If the game

has complex branching stories or is an open-world game then create a flowchart for

a specific quest within the larger narrative. You may also select Flowchart tools

6-Using the game design readings, propose a new or improved (a) story/lore, (b)

characters, (c) mechanics, and (d) technology for your game of choice.

7- Define the term theme and then summarize the theme of your chosen game. In

addition, discuss a concrete step that you would take to increase the resonance of

the game’s theme.

8- Explain how your proposed game design elements may increase motivation for

playing, identification, moral engagement, cognitive effects, or any other relevant

class concept.

Term Paper Sample Content Preview:
Elder Scrolls Series with Morrowind I was introduced to the Elder Scrolls series with Morrowind, and it quickly became one of my favorite games. I loved the freedom to explore the world and do whatever I wanted. I also loved the fact that the game encouraged you to experiment and try different things. The game was also very challenging, and I often had to use all my skills to progress. The game was influential to me because it allowed me to experience a truly open world, and it encouraged me to experiment and try new things. The game also had a strong impact on my moral engagement, as I often had to make difficult choices that had a real impact on the world around me. Elder Scrolls series is one of my favorite series not just because of the game, but also the community that surrounds it. The fans are very passionate, and they do not mind sharing their knowledge to others. They are constantly playing the game, and new content is often added. The fans are also very excited about the game, and they are always eager to explore the world.
Every game in the series has added new features to the game, and they are always accompanied in a meaningful way. The games are also very detailed, and they all include a large amount of content. The games also include a rich online component, and the game developers are always keen on improving the game. There are also numerous modes that you can use to improve your experience with the game, and many fans are willing to share their knowledge with others.
The Elder Scrolls V: Skyrim gameplay style is very similar to that of the previous Elder Scrolls games. Players will explore the world around them, completing quests and defeating enemies in order to level up their character. The game offers a wide variety of weapons and armor, as well as a variety of magical abilities that can be used to help the player in battle. The Elder Scrolls V: Skyrim is rated 17+ by the ESRB rating since the game involves blood and gore, intense violence, sexual themes, and use of alcohol.
Four Basic Elements of the Elder Scrolls V: Skyrim
Bethesda Game Studios made The Elder Scrolls V: Skyrim, a role-playing video game that was put out by Bethesda Softworks. It came out on Windows, the PlayStation 3, and the Xbox 360 on November 11, 2011. The game takes place in the province of Skyrim, which is part of the made-up continent of Tamriel. The main conflict in the game is between the Empire and the Stormcloaks, the two most powerful groups in Tamriel. The player character is a Dragonborn, which means he or she can take in the souls of dragons and use their powers in battle.
The four basic elements of Elder Scrolls: Skyrim are story/lore, aesthetics, mechanics, and technology.
Story/Lore
The story/lore of Elder Scrolls: Skyrim is based on the fictional continent of Tamriel and the conflict between the two dominant factions of Tamriel, the Empire and the Stormcloaks. The player takes on the role of the Dragonborn, a prophesied hero who is able to absorb the souls of dragons and use their power to defeat the evil dragons that threaten Tamriel. It is their duty to help rid Tamriel from the likes of Alduin, a legendary dragon known as the World Eater. The game begins by having players create their avatar and choose their race, skills, and abilities.
Aesthetics
The aesthetics of Elder Scrolls V: Skyrim are based on the province of Skyrim, which is a part of the fictional continent of Tamriel. The province of Skyrim is a cold and mountainous region, and the game contains a variety of environments, including forests, mountains, and deserts. The game contains a variety of different architectural styles, based on the different cultures that inhabit the province of Skyrim. The game also contains a variety of different animals, based on the real-world animals that live in the province of Skyrim. In addition, Elder Scrolls V contains a variety of architecture, ranging from ancient ruins to modern day cities. The game also contains a variety of wildlife, including dragons, mammoths, and wolves.
In terms of art style, Skyrim is a realistic game, with detailed environments and characters. The game also features a day-night cycle, and the game's world changes based on the time of day. The game's art style is meant to evoke the feeling of a painting, and the developers took inspiration from a variety of sources, including real-world locations. They also used references from Icelandic culture and mythology, as well as from other games in the Elder Scrolls series.
Mechanics
The mechanics of Elder Scrolls V: Skyrim are based on the player character's ability to absorb the souls of dragons and use their abilities in combat. The player character can also use a variety of weapons and armor, and can learn a variety of spells and abilities. The player character begins the game with a set of basic skills, and can learn additional skills by completing quests and tasks. One can use potions, spells, or wait for natural regeneration. One can also use the power of the sun to restore health.
The game also features a number of side quests, which are not essential to the completion of the main ...
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