Why Video Games are Beneficial for Students in the Classroom and at Home
Speech Instructions: Write A Speech about why video games are beneficial for students in the classroom and at home.
Topic: why video games are beneficial for students in the classroom and at home.
Please only use the Monroe's Motivational Sequence(which is attached as a file) to write the speech outline
One of the most important parts of speech and communication is effectively persuading an audience to make a decision to support a solution to an issue.
This speech must use be organized based on MONROE’S MOTIVATED SEQUENCE and be a Proposition of Policy.
The speech should cover the issue in-depth.
Include a minimum of 6 DIFFERENT SOURCES that includes FACTS, STATISTICS, EXAMPLES, or TESTIMONIALS and you will need to orally cite all of these sources.
Make sure the outline follows the proper outline format and follows Monroe's Motivational Sequence for organizations (I.e. Attention, Need, Satisfaction, Visualization, and Call to Action).
Video Games
Name
Institution
Course Code and Title
Instructor
Date
Outline
Introduction
1 Attention step
Attention Getter: Good Evening everyone. How many of us in this sitting today have been discouraged against playing video games, with an argument that they are a waste of time and block healthy social interaction?
Listener Relevance: The truth is that the perceived context of video games in the contemporary world is changing and they are proving to be significantly beneficial for students in the classroom and at home. Therefore, it is important to understand their potential benefits for students.
Speaker Credibility: As a teacher specializing in computer technology and student wellness, I have researched about the impact of video games, including their potential benefit to students both in the classroom and at home.
Thesis Statement: Today, I aim to inform and educate you why video games are valuable and beneficial to students since they are great avenues for developing skills and learning.
Preview: We will first look at the need for incorporating video games into the curriculum, highlight how they can lead to skill development and learning, identify the solution which comes from incorporating video games, visualize the impact, then look at ways we can take action.
[connective/transition: Let us move into the main points of the lesson.
Body
2 Need step
The current education system has gaps in engaging students in collective and mind stimulating activities which prepares them for the future; it focuses on traditional methods of learning which might not be adequate in addressing the 21st century needs.
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