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3 pages/≈825 words
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2
Style:
APA
Subject:
Psychology
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English (U.S.)
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Poster Presentation: How Violent Video Games are Related to Crime Rates
Other (Not Listed) Instructions:
See attached files, connected to previous essay "literature review"
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Poster Presentation
Title and Author How Violent Video Games Are Related to Crime Rates Student Name Introduction and Background
Title and Author How Violent Video Games Are Related to Crime Rates Student Name Introduction and Background
- Violent video games have gained significant attention as triggers of crime-related behaviors among the youths in different contexts.
- Many researchers have presented various studies that provide contrasting findings since some results find associations between video games and offending behavior. In contrast, others indicate that the relationship remains negligible and insignificant.
- The divisive nature of violent video games and crime prevalence among this age group has led to a need to explore the linkage further and clarify the problem.
- This aspect informs the current research led by the research question; how do violent video games relate to crime rates?
- Using this question will assist the researcher in identifying the various variables, operationalizing them, learning the current knowledge about the situation through a literature review, and identifying the expected outcomes of the study.
- The conceptual independent variable for this research is violent video game propensity and exposure.
- The conceptual dependent variable for the study is aggressive behavior from the participants.
- Societal discourses have raised concerns about violent video games contributing to violence-related incidents among contemporary youths.
- The confusing aspect is that rates of youth-linked violence have been declining despite the increasing violent video game consumption.
- Inconsistencies about violent video games and youth violence remain commonplace.
- Research by Ferguson et al. (2015) noted that exposing youths to violent video games did not induce any significant effects for both males and females participants.
- In their article, Kühn et al. (2017) found that video games do not trigger aggression among the players even in the long term.
- DeCamp and Ferguson (2016) revealed that exposing youths to violent video games is not a predictor of violence
- There is no significant relationship between violent video games and crime rates among youths.
- This research will employ a qualitative analytical study design to review the current findings of diverse research by different authors with a focus on the current topic. It will prioritize studies that use violent video game exposure as their independent variables.
- The dependen...
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