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The Future of HCI

Essay Instructions:

Review directions for this assignment.
You will write a technical assessment of the Future of HCI. This white paper should be 2-3k words (hard cap at 3k) and submitted in a “white paper format”.
You will complete a short white paper assignment in week 2 where you will be provided additional detail about how to write a white paper.
Your paper will include an interview of current cyber security or IT professional and their outlook of the future of HCI and security.
Use LinkedIn or other social networks to find CS professionals. The interview does not have to be verbal it can be an email and reply.

Essay Sample Content Preview:
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The Future of HCI
The investigation of how computer technology affects skilled labor and behaviors is known as Human-Computer Interaction (HCI). Interaction Design, often known as User-Centered Design, is a style of structure that aims to make using computers as simple and fun as achievable. Usability, defined as effectiveness, efficiency, and contentment, is a crucial aspect of the design phase. The concept of HCI is broad because it now incorporates almost all sorts of information technology (Choe et al. 135). The field of Human-Computer Interaction has grown significantly since its inception. Early personal computers (PCs) required extensive training to use, and the user experience was fraught with problems. Simple activities like moving the mouse or removing text faced users with hitherto unseen challenges, all of which represented substantial barriers to computer use.
HCI is crucial for building clear, intuitive systems that will be accessible by individuals with a wide range of abilities and expertise and those who have not completed any formal training. HCI makes software and gadgets more intelligible and useful for everyone by utilizing ordinary environment knowledge. Because everyone has encountered genuine paper documents in their lives, displaying a visual of a small folder in a computing device helps the user grasp the folder's functionality. Finally, if a system is well designed using HCI techniques, the user should not be bothered by the platform's complexities (Altin 110). Engagement should be straightforward, transparent, and natural. In this age of ever-increasing technology, humans engaging, coordinating, and working with software, robots, machines, and other innovative technologies in a variety of ways would be the future of living and functional surroundings.
Emerging HCI systems and environments are becoming increasingly multimodal and embedded, allowing humans to interact with them more naturally. In certain circumstances, computer interface design is blending with the design of common appliances to facilitate processes that were previously beyond the regular spectrum of human-computer interactions. Individuals have begun to build computer interfaces instead of building computer interfaces for people. The application landscape is always evolving. HCI is increasingly researching applications for everyday living, in addition to traditional productivity-oriented office technology where performance is the major goal.
HCI interface design today includes leisure, recreation, culture, and art. In comparison to traditional HCI solutions. There are four major trends to consider:
Advanced Sensing Capabilities
Thanks to new sensor technologies, interfaces that go beyond the typical keyboard and mouse are now possible. Many current telephone programs can recognize voices automatically. The current state of video tracking enables the identification of human users' activities, identities, facial expressions, and positions. It opens the door to more natural interfaces. Humans will be able to converse adaptively. This, however, comes at the expense of rewriting the application's syntax. Whether using speech or gestures, the language is nearly endless. Furthermore, many well-known 'behaviors' must be interpreted in context.
Applications in terms of Context-Aware
Context-aware programs use electronic tagging, light detection, and physiological sensing. However, it is not easy to integrate these signals and then analyze them, and context-aware computers are likely to think about contexts differently than users do. The employment of several sensors contributes to the propensity of sensors to fade into the background. It moves the emphasis of user interfaces away from the traditional object-oriented paradigm. This tendency has significant consequences for interface design since it limits typical dialog-oriented interactions, necessitating more effort to develop implicit interactions.
Shift in Initiative
Traditional HCI systems prioritize the clarity with which the user's conversation is maintained. As a result, these systems are nimble. Proactive systems are becoming more common these days. Some HCI systems even aspire to be social actors or companions. One tendency is for interfaces, such as immersive displays and interactive billboards, to get larger in size. Another tendency is for interfaces, such as wearable and integrated screens, to be smaller in size. The pervasiveness of mobile devices mostly drives this last development. The mobile phone industry, as well as the number of apps, is constantly growing. Thanks to enhanced connectivity and capacity, people can interact with the same application remotely.
Application Purpose for HCI Systems
The rise of different physical interfaces is particularly visible in general-purpose desktop computers. More purpose-built and specialized appliances are increasingly replacing these. In addition, the application goal of HCI systems has altered. This transformation is partly the product of new technology and partly the outcome of a pushing force. In contrast to older systems, which are largely task-oriented, current applications are more concerned with daily life and, as a result, with the user (Schneegass 5). Although it has a wide range of connotations, User Experience (UX) may be considered a countermovement to the prevailing task and work-related 'usability' paradigm. The user experience is a result of the user's internal condition.
According to the literature on UX, human needs beyond the utilitarian, affective, and emotional components of contact; and the character of experience. Future HCI must consider both the pragmatic and hedonic components of interactive goods, such as stimulation and evocation (Schneegass 5). The goal has shifted from the work to the encounter itself. Leisure, play, culture, and art are all common UX uses.
Design Interfaces
There has been a lot written on the design of HCI systems. When developed properly, interactive systems may provide users with the benefits of communication and computing even when they are not socially, cognitively, and physically engaged. These same devices, if poorly designed, may have a negative impact on human productivity and performance, generating frustration and aggravation. It is a good habit to formalize design decisions explicitly. Manogaran (1585) identifies four principles for good interface design. The controls should be visible, intuitive, and part of a natural process, and there should be adequate feedback on the actions taken. Between input and output, there should be a natural mapping.
HCI systems are traditionally built for a specific job, in a certain setting, and with a specific user profile in mind. The most important issue is that the HCI system must be usable, which is commonly defined as usability. There are several methods for making a thing helpful, but there is no universal definition. Some include learnability, blunders, enjoyment, efficiency, and memorability. Usability may also be viewed through three lenses: product-oriented, user performance-oriented, and user-oriented. The product's ergonomic attributes might be utilized to assess the product-oriented viewpoint (Fan et al. 361). The user-oriented viewpoint is defined by the user's mental effort and attitude, whereas the user performance-view is decided by how the user interacts with the product, emphasizing either ease of use or acceptability in the real world.
In addition to usability, the user interface and user experience play a role in human-computer interaction. The user concept is essential, and it is at the heart of User-Centered Design (UCD). UCD is a multidisciplinary design process that relies on active user involvement, design iteration, and assessment to gain a deeper knowledge of user and task requirements. According to Alao et al. (19), this method is critical to product usability and usefulness, and it overcomes the limits of traditional system-centered design. UCD's goal is to create HCI as near to real-world human-human interaction as feasible (Fan et al. 365). Users will not have to learn new communication protocols, which will result in more robust interactions. It enhances the user experience and provides design guidelines for the user interface.
Home controls, security, and privacy systems.
Many companies worldwide have reasonably determined that the next significant market will be improved home controls. Because of their extensive use, smart home systems are an excellent example of ubiquitous technology. Users have been spotted using pressure and heat sensors, microphones, and webcams, among other sensors. Popular technologies do not always fulfill a purpose from the user's perspective. They might be...
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