Essay Available:
page:
8 pages/≈2200 words
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-1
Style:
Harvard
Subject:
Business & Marketing
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 38.88
Topic:
International Business and Marketing
Essay Instructions:
ID: sl885
PW: Castleinthesky97!!
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BOS simulation will be shared
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https://canvas(dot)sussex(dot)ac(dot)uk/courses/37612/assignments/157323
[International Business and Marketing -> Assignments -> Assessment 2]
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Your individual essay will consist of a critical reflection about the marketing strategy challenges associated with the decisions made by your team during the Blue Ocean Strategy (BOS) Simulation. You are expected to use relevant theories, concepts, models, and ideas learned during the module and through your independent studies. The individual essay will consist of a 2,000 (+/– 10%) word piece of work.
Introduction
Summarise the evolution of the performance of your team
The Marketing Strategy challenges of the Blue round
Identify the marketing challenges and how you addressed them, by providing clear arguments for the decisions
Indicate what was wrong/correct and why
Explain what you would do differently
Compare and contrast your approach to marketing strategy in the two rounds of the BOS simulation
Evaluate critically how you made your decisions in Red and Blue rounds and then compare them against each other. A conclusion expected on how your approach changed from Round Red to Round Blue
Justify your argument by referring to numbers and statistics from the simulation
Reflect on collective decision making and group dynamics throughout the BOS simulation
Indicate what was wrong/correct and why
Explain what you would do differently
Conclusions and take-aways from the whole learning experience. For example running the simulation, making decisions in a team environment, facing complex information and challenges in communication.
References
Use Harvard style referencing.
Provide in- text citations.
Discuss external resources as well as relevant textbooks.
Appendices
Include any relevant material that you have referred to (i.e. screenshot of the results, team conversations notes, etc.)
Note:
References and appendices are excluded from the word count.
Harvard referencing style is expected to be used for this assessment.
Accepted Fonts: Arial/Calibri, size 12 with double spacing.
You should submit your work as a single Word file.
Essay Sample Content Preview:
Your University
CRITICAL REFLECTION ON MARKETING STRATEGY CHALLENGES IN THE BOS SIMULATION
Your Name
Subject and Section
Professor’s Name
Professor’s Name
April 18, 2025
Critical Reflection on Marketing Strategy Challenges in the BOS Simulation
Students gained practical experience in strategic marketing principles through the Blue Ocean Strategy (BOS) simulation, which tested their abilities in market competition and untapped market situations. The members of Team Delta participated in the Red and Blue Rounds, where they moved from fighting in the crowded Red Ocean marketplace to developing innovative Blue Ocean market solutions. To execute this shift, organizations needed to master customer segmentation value, innovation pricing techniques, and resource distribution abilities.
During the Red Round, we used a cost-effective approach that delivered stable profits while sacrificing originality and restricting long-term business expansion. As part of the Blue Round, the company pursued noncustomers using Path 3 by making parents the buying decision-makers for children who used the product. We faced three key challenges in introducing parental controls and rechargeable batteries because customers struggled with market value understanding, pricing perceptions, and unreliable demand projections.
Through this reflective paper, we analyze our team's progress in strategic development and marketing issues using the STP model, Four Actions Framework, and Strategy Canvas. The analysis discusses the effects of teamwork on result success as well as the lessons learned about establishing market advantage under uncertain conditions.
Performance Evolution and Strategic Shifts: Red to Blue Round
Our organization achieved remarkable strategic performance development between the Red and Blue Rounds. According to Kim and Mauborgne (2004), the gaming console market during the Red Round displayed characteristics of a classical Red Ocean where multiple competitors fought for customers using comparable high-end products. The premium segment leader, Shiny Station, possessed better console capabilities, visual technology, and sound quality than Yellow Console, which competed for sales through reduced pricing. During this period, our product, Red Box, failed to distinguish itself from competitors. Between Years 41 and 43, we implemented minor product upgrades that bolstered graphics and multimedia. However, we kept our price between $419 and $449 while failing to establish a clear point of distinction from competitors. Our Share Price Index (SPI) increased from 915 to 966 but remained under the 1000 benchmark despite our controlled expenses and good EBIT results. Product sales decreased while we pushed back our Starland market entry from Year 43, which hampered our ability to spread our brand effectively throughout the market.
The Blue Round marked our transition to a novel strategy, which we constructed by applying the Six Paths and Four Actions Framework from the Blue Ocean Strategy. Our analysis of noncustomer data and market forecast projections led us to adopt Path 3, which addresses parents who care about device usage time, price, and environmental waste. The segment revealed the most excellent market possibilities because it predicted 4.7 million devices would sell at the $300 price set during Year 46. We created a new console with control gaming options, rechargeable batteries, user ease, and disc protection features. We simplified graphics, controllers, and multimedia attachments to meet this goal. The To-Be Strategy Canvas broke traditional industry methods by eliminating exaggerated competitor factors while designing unique value components that connect directly to clients.
Our attempt to realize this Blue Ocean vision met several major marketing and operational hurdles. Year 41 started with 2,390 KU console production, yet actual customer demand stood at 2,082 KU, resulting in $1.39 million in lost revenue. Our enhanced product value at $419 failed to match consumer expectations, thus causing our SPI rating to drop from 1000 to 915. Project B and enhanced online gaming features were introduced alongside improved graphics and the kickoff of Project B (Six Sigma) to help streamline operations during Year 42. The implemented modifications enabled SPI improvement to 928 but led to decreased EBIT because operational expenses rose during this period.
During Year 43, we implemented Project D (R&D Access) and enhanced game gaming while expanding our operations to 30 percent of Starland. This resulted in better demand-congruency between 2,100 KU output and 2,028 KU requests. We maintained tight margins throughout Year 43, which caused EBIT to decrease despite our 19.2 percent unit market share and 16.1 percent revenue market share. This showcased steady growth that was slower than rapid success.
Marketing Strategy Challenges in the Blue Round
A major strategic transformation was needed to move into the Blue Round, where organizations switched from industry-standard competition methods to developing value through unmet customer needs. The main obstacle became value innovation since it meant achieving separate goals of differentiation and cost-efficiency (Kim & Mauborgne, 2004). The company decided on Path 3, which focused on marketing products to parents as product buyers while children served as product users by creating features that fit their needs. The development and implementation of this strategy needed to address various marketing challenges that linked product positioning with pricing elements, production planning, and promotional investment.
1 Pricing vs. Perceived Value Misalignment
Our challenging task throughout the year centered on establishing justification for pricing our product at $419. The product contained essential features such as parental controls, rechargeable batteries, and simple design elements, which should have provided high value for our Path 3 segment audience. However, the market did not recognize their value accurately. The manufacturing yard faced a production mismatch of 308K units following Year 41 demand underperformance and the 915 SPI reading. According to Zeithaml (1988), price expectations must match customer-perceived value. The console's apparent cost-excessiveness against competitors stemmed from ineffective value messaging resulting from our limited marketing budget of $98M.
2 Managing Feature Trade-offs for Diverse Users
The design choices for Path 3 presented specific difficulties because the gameplay needed to cater simultaneously to young users between six and twenty-one years old and their adult purchasers aged between twenty-two and any age group. The product development required maintaining a careful diminishing simplification to achieve maximum usability. The development team selected controller simplicity and limited audio elements because these choices matched non-technical and straightforward gaming expectations from parents and occasional players. The elimination of features to accommodate older players caused us to forfeit customer base potential among traditional players within the target demographic group. Applying the STP model from Smith (1956) enabled us to segment our market and match product specifications to specific customer wants.
3 Balancing Innovation with Budget Constraints
The development expenses for Blue Ocean products ran high. Path 3 needed $78M in development expenses, and each unit cost 283 dollars, thus restricting potential rapid market expansion. The geographical market expansion policies enforced controlled stakeholder growth because we kept Roundland entirely and grew our presence in Starland at 20%–30%. Although this strategy improved risk management, it restricted our ability to enter new markets, particularly since our competitors had already entered Starland. Based on the Resource Trade-Off Principle (Gupta et al., 2004), the company decided to invest in product innovation, which caused restrictions in both marketing scope and volume growth potential.
4 Communicating the Blue Ocean Value Proposition
Our distinctive value proposition needed intense promotional backing, although our marketing efforts fell short of the preferred level. During Year 42, our spending reached $102M while the SPI rose minimally to...
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