Mobile Games and New Media
The New School
Parsons School of Design
School of Art and Design History and Theory
This is the format I would like to see followed for the research tables. Each week, fill in the information that is now grey and then upload your completed table.
[YOUR NAME]
[COURSE TITLE]
[ASSIGNMENT DATE]
Article Citation Information: [YOUR SECTION LEADER WILL WORK WITH YOU ON THE ACCEPTED STYLE GUIDELINES]
Research Table
Quotation |
Paraphrase |
Interpretation |
[Here is where you both identify where in the article you found your point, and also provide a referential quotation.] |
[Here is where you summarize what you feel the interesting point is.] |
[Here is where you provide your interpretation, or their reading of the initial observation that you made.] |
[Each observation should occupy its own row. Please make a minimum of three observations.] |
||
Parsons School of Design
School of Art and Design History and Theory
[YOUR NAME]
[COURSE TITLE]
[ASSIGNMENT DATE]
Article Citation Information:
Parikka, Jussi, and Jaakko Suominen. "Victorian snakes? Towards a cultural history of mobile games and the experience of movement." Game Studies 6.1 (2006).
Research Table
Quotation
Paraphrase
Interpretation
“This creates the
impression that, in the new media discourse, the past functions solely
as something worse or less sophisticated, something that has to be left behind and practically forgotten” (1)
Scholars have focused on the idea that mobile games and the new media are separate from past media technologies, yet there are historical issues that are closely linked to the new digital culture that is considered modern and sophisticated.
To understand the complexities of the new media including the mobile game cultures, it is necessary to integrate historical consideration as the technological moment and continuities between media helps to evaluate how changes have occurred and influence the new media.
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