History and Development of Fortune Game
I want to do a case study for my communication class.
I choose to analyse a game , more precisely Fortnite
Plan work :
Introduction
Presentation of the case (what is it, date (s), location (s), designers / designers, and any other relevant information on digital production and its production context)
Development - Description of the elements that appear in the selected production and that will be analyzed
(example: images, text, music, user experience, website tabs, etc.)
- Interpretation of the information provided and the message communicated.
Conclusion Opening up perspectives: personal opinion, criticism
Please use this book , i known it’s in french but most idea from our class come from him and the teacher want it to be include
QUINTON, P. (2006). « Pour une approche communicationnelle des designs », dans Design et Marketing : Fondements et méthodes. Paris : L’Harmattan.
Analysis of Fortnite Game
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Introduction
What is the history and development of fortune game
Epic Games' development stack has managed to penetrate segments that most industry experts did not expect. While the video game industry promotes competition among developers and publishers, consumers continue to benefit from diverse and compelling offerings from incumbents and independent developers. Fortnite, a popular video game released on July 25, 2017, has become one of the most popular games ever. Since November 2018, Fortnite has had over 350 million players, making it one of the biggest gaming empires (Dustin, 2020). It was created by Darren Sugg, who is employed at Epic Games.
Fortnite is available on various platforms, including PS4, PC, Android, Xbox One, Samsung, IOS, and Nintendo Switch. According to critics, it is one of the most addicting video games available on the market right now. The intended audience of Fortnite is all the young players are aged between 10-30 years. Thus, it mainly targeted the youngsters. Fortnite is also completely free, which means that virtually everyone can participate. To reach a wide and varied audience, it has used a combination of compulsive gameplay, media/technological convergence, and marketing. It appeals to a younger audience because of the unrealistic brutality and cartoon-style graphics and the emphasis on construction rather than killing.
Fortnite has become a hit. It's a shooting game with 99 other players. After that, Fortnite Battle Royal was released; it was based on Save the World of Fortnite. In the game of Fortnite, 100 people compete against each other. Fortnite has various game modes, such as Squads, Does, Playground, Solo, and 50v50. Can use V-bucks to purchase multiple skins, pickaxes, gliders, and dance movements in Fortnite. The game follows a storyline while also adding fresh content to the map. This game is trying to add new firearms and items, such as the negative gravity cube's golf carts. It is the most successful game, and youth loves to play it. Epic Games, the firm behind Fortnite, discovered that "the average Fortnite user spends between six and ten hours each week playing the game" (Scribner, 2018). When asked how many hours they play per week, 7.7% of 1,000 frequent Fortnite users reported playing more than 21 hours per week. Fortnite users play for more than 21 hours or about 15.4 million players.
Development
It comes in three distinct game modes that share the same basic gameplay and game engine:
How do player Save the World of Fortnite
In this, four players must work together to achieve a common objective. Survivors of a rare storm that wipes off 98 percent of the population find themselves under attack by "husks" that look like zombies. The players control home base shelter commanders, who are tasked with gathering supplies, rescuing survivors, and defending equipment that assists in data collection or pushing back the storm. Characters from the narrative, survivors, and weapons, are some of the mission rewards, and all of them can be leveled up to improve their characteristics.
What was the Battle Royale of Fortnite
By August 2017, just before the release of Battle Royale, the game had over a million players. It is a 100-player PvP game that can play solo, duo, or squad (usually three or four players). Weaponless players drop from a moving "Battle Bus." They must scavenge for items, vehicles, weapons, and resources to survive and combat with other players. An approaching toxic storm causes damage to the safe area of the map, which may result in the player's elimination. This occurs during each round. This squeezes the remaining players and encourages player interaction.
What is the creativity of the fortnite game
This mode for Fortnite Battle Royale was released on December 6, 2018, to coincide with the commencement of season 7 of the game. Each participant has entry to a persistent, private land in this game to create structures and add or edit objects as they see fit. Players can invite their friends to join them on this island in unofficial games such as race tracks and jumping courses (Machfiroh et al., 2021). At first, only players who bought the battle pass could acquire their island, but on December 13, players who didn’t buy it were given access to the game mode for no additional cost.
Describe Elements and different features of Fortnite
The Battle Royale mode in Fortnite is devoid of any sort of narrative in the classic sense. There is little information about the larger context of the game's candy-colored murder purgatory, where players drop in, dump each other, and drop out again. However, during the game's most recent seasons, creator Epic has disclosed the faintest sketch of a plot. Despite the lack of a central cast of characters or immediately identifiable arcs, it has piqued players' interest. Survival is the overarching concept of Fortnite Battle Royale, and the plot of the game, the characters, and the symbols in the game all reflect this subject in one way or another (Stadtmann & Benti, 2021). This has been accomplished by linking practically every essential beat of the narrative to the map, resulting in each plot event having earth-shattering ramifications.
Play Sessions of this game are narrative-driven, and each one has its own separate player-centric story in which the characters demonstrate their survival skills to the player. When playing the game, alone wanderer collecting wood to create a sky bridge is distinct from a group of players defending a fort with various weapons from their arsenal. These two categories of players contribute to the story's overall thematic storyline, which is survival, and both gain a similar level of enjoyment from the experience. The players' sense of accomplishment drives them to enjoy the game as they progress through the levels and construct new tales.
Starting from the very beginning of the game's plot, the idea of survival is evident. The game takes a turn, beginning with a bus being hoisted through the air by what appears to be a hot air balloon. People start to be sucked out of the back of the bus, and the message "Everyone off" comes on the screen. "Last stop in..." and the countdown begins at sixty seconds. After a user's player is sucked out of the bus, they can observe them from behind as they parachute and then glide to the ground with a tool. When the player was on the ground, they utilized the arrow keys and my mouse to gather resources before the 'Storm,' which was also timed by a countdown timer, arrived. At the beginning of the game, a voice-over urges the players to jump from a hot air balloon, suggesting that they are on some assignment or encounter in which they must survive.
The gamers are not informed of the reasons for the changes that are being implemented. Nonetheless, this is a fascinating element for all players because it encourages them to go through the game to understand what they need to do to survive the situation (Sosnowski, 2019). As an example of how this game has pioneered new...
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